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Doom was originally developed for MS-DOS operation system and there is no official port for the current version of macOS. But we can play this game on Mac thanks to the effort of the community. There is a free and open source GZDoom game engine which can run Doom on macOs smoothly. This tutorial will give you detailed instructions on how to do this.


What is Doom?

Doom — is the first game in the Doom series, immortal classics, technologically and graphically groundbreaking all that existed before. First multiplayer / deathmatch shooter originally published on December 10, 1993, in North America for MS-DOS operation system.

Incredible work of graphical and sound artists: Adrian Carmack has sculpted by hands all demons and even objects, audio effects & music composed by Bobby Prince still sounds great and stays to haunt forever.

This is a true piece of art in computer games with mechanics that are still used in all 3d person shooters.

You can officially buy this game on Steam or GOG today. By doing this you are invited to one of the oldest game communities, which kept the game alive for more than 25 years. Members continue to develop engines, mods, applications, and tools, which enable you to play Doom on basically any device with a display and any operating system – all you need to have is the WAD data file with all game resources (which contains maps, sprites, sound and music files etc).

There are tons of maps, megawads and global mods aiming to improve the original atmosphere or bring something completely new in terms of setting and gameplay.

What platforms has Doom been ported to?

Let's do a little retrospective of Doom during the last 25 years. Here is the list of all official ports sorted by date of publishing: Motobecane serial number database.

  • MS-DOS — December 10, 1993. Initial release.
  • Linux — 1994. Port to Linux was made by Dave Taylor (id Software programmer).
  • Sega 32X — November 21, 1994. Developed and published by Sega.
  • PC 9801 — 1994
  • Atari Jaguar — November 28, 1994
  • Super Nintendo Entertainment System (SNES) — October 26, 1995. Published by Williams Entertainment and developed by Sculptured Software
  • PlayStation 1 — November 16, 1995. Published and developed by Williams Entertainment. Spent 6 months in development.
  • Microsoft Windows 95 — August 25, 1996
  • 3DO — 1996
  • Sega Saturn — March 31, 1997
  • Acorn Archimedes — 1998
  • Game Boy Advance — October 28, 2001
  • Xbox — October 5, 2005
  • Xbox 360 — September 27, 2006
  • iOS — October 30, 2009
  • PlayStation 3 — October 16, 2012

How to play Doom on Mac today?

To run Doom on modern macOS you need to install third-party software, which was developed by game community specially for this purpose. Also, you need to buy original Doom to copy WAD-file.

GZDoom — is a primary fork of ZDoom (which is no more in development) and is a modern source port, which supports advanced hardware (OpenGL) and enhanced software rendering capabilities. Its sister port QZDoom is a test bed for new experimental features. GZDoom also comes in vintage and modern versions depending on the hardware you have. In most cases, you want to install the modern version. If it won't run then try vintage one.

In addition to Doom, this engine supports Heretic, Hexen, Strife, Chex Quest, and even games created by fans like Harmony and Hacx. So you can play the whole family of idTech 1 engine games.

Play user created mods, made possible by engine's advanced mapping features and the new scripting language called ZScript. You can even make your own mod.

Download and install GZDoom

  1. Go to the download page of ZDoom official website.
  2. Download Intel version for Macintosh:
  3. Go to Downloads directory and mount GZDoom dmg file, just double click on it:
  4. To install GZDoom copy GZDoom.app file to Applications directory by drag and dropping:

Don't run GZDoom right now because we still need to place WAD-file of the original Doom into Library folder.

Download and copy WAD-files

You can buy Doom on:

  • Steam — if you use Steam only on Mac then you will not be able to download Doom files using Steam application because the game doesn't support macOS. But you can use Windows client to do this. There is also a way to make Steam download game files for other platforms (including macOS). Please check these instructions.
  • GOG — the same thing here. You will need to run installation exe file on the Windows system to get needed files. Also, you can install '>Wine.

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Ok, you got the WAD game file:

Open Finder and go to folder ~/Library/Application Support (press Shift+Command+G and paste the path then press Enter):

Create new folder gzdoom and copy WAD file inside it. Now we are ready for the first launch of Doom.

Run Doom

When you run GZDoom.app in Applications folder then a console window with initialization log will appear, just wait few seconds:

Then the menu appears, so you can start playing. But let's set keyboard controls and video options before that. Default settings are pretty uncomfortable to play.

Setup video mode and graphical options

Go to Options then Set video mode. Here are a few very important options:

OptionDescription
Render mode
  • OpenGL-accelerated — best quality, smooth textures and lightning, but looks pretty different from the original picture.
  • Doom software renderer — looks pretty like original Doom, but with higher resolution.
  • True color sw renderer — the same as Doom software renderer, but with no limits on the amount of colors, so no stepped light gradients.
  • Softpoly renderer — looks better because there will not be any perspective distortions.
  • True color softpoly — the same as softpoly renderer, but without color limits.
FullscreenAllows playing in windowed mode.
Aspect ratioAllows playing on modern monitors including 21:9 aspect ratio. Affects the list of available screen resolutions.

Screen resolution can be set by columns at the center. Select resolution mode with arrow keys and press Enter to apply. Current resolution is marked with yellow color:

Setup controls

Go to Options then Customize controls then set buttons like this:

ActionKeys
FireMouse1
Secondary fireMouse2
Weapon reloadR
Use / OpenE
Move forwardW
Move backwardS
Strafe LeftA
Strafe RightD
JumpSpace
CrouchCtrl
Strafe LeftA
RunShift

Now go to Options then Mouse options. Here is a configuration to get mouse controls like in modern games:

OptionValue
Enable mouseYes
Turning speed2.5
Mouselook speed0.5
Always mouselookOn
Invert mouseOff
LookspringOff
LookstrafeOff

Run Freedoom

The Freedoom is a completely free content first-person shooter game. You can use it to play if you don't have original Doom Wad files. id Software released the source code to their classic game, Doom, under the GNU General Public License. This means that the program code that powers Doom is free. Freedoom complements this with free levels, artwork, sound effects, and music to make a completely free game. Freedoom is 3 games in 1, consisting of two single-player campaigns and one set of levels for deathmatch.

Download Freedoom Wad files, copy them to ~/Library/Application Support/gzdoom and you are ready to go. Now if you run GZDoom then you will get a loader window to select which WAD file to use:

The Freedoom project has already succeeded in creating a complete set of replacement textures for the original Doom games, as well as a large number of extra resources like sound effects, graphics, animations, etc. All of the Freedoom material can be freely redistributed, modified and reused without restriction provided credit is given to the project.

Run Heretic, Hexen and other Id Tech 1 Games

How you may guess you can run any other Id Tech game: just buy it and copy WAD file to GZDoom folder in the library. All compatible WAD files will be recognized and added to the loader window. Visual basic 2017 code samples. Please remember that each game has it's own configuration file so you will need to set controls and video options again for each game.

13 January 2019 24 March 2020 71750

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Add a Comment

·January 26, 2021 02:13 PM
·DownloadJanuary 18, 2021 01:53 PM
Perfect manual, now playing on my classic Mac Pro, will this use all of my 96 gb ram? :D
·December 19, 2020 10:23 PM
Ok so, everything else works. but when I was opening it it said:
“GZDoom” is damaged and can’t be opened. You should move it to the Trash.
How do I get past this?
If you can reply, this would be great as i've been trying to work my way around this with no luck.
Thanks.
·September 1, 2020 10:27 PM
·May 12, 2020 03:18 AM
help please so I did it but I can't find the ~/Library/Application Support/gzdoom file its not a thing
·September 17, 2019 01:58 AM
Excellent advice, used it for the CD for the Mac and it works like a charm.
·September 14, 2019 07:39 PM


ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.

GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)

LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.

Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!

GZDoom v4.7.0
Primary | 2021-09-22


ZDoom v2.8.1
Discontinued | 2016-02-21

For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.

LZDoom

Support

ZDL

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Editing

Everything you need to start creating ZDoom mods.

SLADE 3

A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.

Ultimate Doom Builder

A level editor with complete support of *ZDoom features. Windows-only.

ACC 1.58 Windows Version

ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.

ACC 1.58 Mac OS X Version

Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.

ACC 1.58 Linux Version(32-bit)

Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.

ZDBSP 1.19

This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.

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Utilities

These tools support a few special editing and playing scenarios.

WadSmoosh

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Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.

WadExt

A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.

MAPINFO Converter

This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.

This package contains both a Windows binary and source code.

Misc Editing Utilities

Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).

Utility Source Code

Contains the source code for the editing utilities.

Miscellaneous

The following files are mostly of historic interest.

ACC 1.58 Source Code

This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.

ACC 1.58 WadAuthor/DOS Version

This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.

FluidSynth DLL (version 1.1.6)
(64-bit version)

ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.

TiMidity++

ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.

TiMidity++ Source Code

This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.

WadAuthor Configuration Files

Contains a wcf file for use with WadAuthor.

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ZDBSP 1.19 Source Code

This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.

ZETH 4.17 Level Editor

A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.

ZETH 4.17 Source Code

This is the source code for ZETH. Hopefully somebody will find it useful.

Old (1999) Demonstration WAD

Shows off some of the features that were new as of ZDoom 1.22.

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Old (1999) Editing Reference

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Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.